According to Colander, one of the central problems of Economics is "what to produce." My decisions in the game on what to produce has caused my Civilizations to be far behind others in terms of growth and technology. I relized that at some given time, producing one thing may take much longer then producing it later on. It seems as I continue to research and gain new technologies, things become much faster and easier to produce. I only wish I knew this from the beginning.
During early days of my civilization I made some bad decisions on what to produce. I completely ignored the amount of turns it takes to produce something and just picked what ever interested me. Due to this, I wasted a lot of turns producing things that would take forever to build and thus my civilization began lagging behind all the other ones. For example, one of the first things I produced was some a Gallion which to up 40 turns. Ouch! With those turns I could produced settlers for expansion or warriors for conquest. Darn.
Well I learned my lesson. Deciding what to produce can be an extremely important factor to the growth of your civilization. I will keep playing and see if I can catch up with other civilzation. I planning to take over some land cause I have very little. I wonder what effect that may have on the growth of my economy?
Monday, February 26, 2007
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