Heilbroner pointed out that the New Deal, which was established during the 1930's, marked the beginning in which the government would intervene in the affairs of the economy in an attempt to make the market system work.
While playing CIV4, there really was never a point that parked the beginning in which a government could trully step into the economy and try to manage it. For through out the game, you, as the government, were intervening in the affairs of the economy by controlling trade routes, investing money in research and development for greater economic growth.
So, that's one interesting aspect that the game could improve upon. It should enforce key events through out the game, like World Wars, Civil Wars, Great Depressions, silent depression (inflation draught), etc. And with these key events, have the player make drastic decisions to turn things around and look at the economy from the different perspective. In order words, with every key event, the gameplay would change to suit the outcomes of such events. For example, if a Great Depression was to accure, then this would be because the market system was let to run free as it is, thus due to this key event, the gameplay would change in which the player would assume greater control of the market system inorder to make the market system work. For the player plays the role of the ruler, the king, the government, and thus should assume those role accurately to its times.
Monday, April 16, 2007
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